lunes, 24 de octubre de 2011
Nokia 5800 Picked up by Cincinnati Bell
Cincinnati Bell, the small regional telecom company, became the first U.S. carrier to sell the Nokia 5800 touchscreen smartphone. The phone had previously only been sold inside the United States at Nokia's flagship stores.
'The touch screen Nokia 5800 XpressMusic adds a new dimension to Cincinnati Bell's growing smartphone line up,' said Tim Bracken, director of consumer wireless for Cincinnati Bell. 'It truly is a modern entertainment device with advanced Web browsing, built-in GPS, picture messaging, and music capabilities that surpass expectations for a fresh everyday smartphone. Also, the Nokia 5800 is WiFi-enabled, which means customers can achieve some of the fastest data speeds available today.'
The phone will sell for $149 with a two-year service contract and after a $100 mail-in rebate. Nokia trumpeted the success of the phone worldwide, and announced in February that it had sold 1 million units in three weeks. However, the phone has not been picked up by any of the Tier 1 U.S. carriers.
jueves, 20 de octubre de 2011
Remote-Controlled Pigeons
Source: MSNBC
miércoles, 19 de octubre de 2011
The iPhone Revolution?
John McCormick of Baseline suggests that the iPhone could blow the market for handheld rich Internet applications wide open, even though the iPhone was designed for the consumer rather than the enterprise market. Om Malik concurs, noting the significance of the built-in Safari browser that brings the full Web experience to mobile phones for the first time. Smart Mobs opines that mobile phones (not just the iPhone) represent a mass medium unto themselves that are revolutionizing the fundamental ways in which we communicate.
UPDATE: Read a contrarian view...
martes, 18 de octubre de 2011
UK Government Envisions a Grim Future
Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:
- Self-directed weapons that need little or no human control
- Implanatable information chips wired directly to the brain
- 'Flashmobs' that could be mobilized instantly by criminal or terrorist groups
- A revival of Marxism and other radical political movements
- The continued growth of militant Islam
Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.
Source: Guardian
domingo, 16 de octubre de 2011
The Future of TV News
jueves, 13 de octubre de 2011
Cell Phone Gaming Taking Off
The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.
52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.
60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.
The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.
Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.
86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.
17% of mobile gamers consider their mobile handset their primary gaming device.
martes, 11 de octubre de 2011
First Step Toward Organ Regeneration in Humans
Source: Biology News Net
Capcom Mobile Launches KENKEN for iPhone
Capcom Mobile, a leading developer and publisher of mobile games, and NEXTOY today announced the launch of the hit puzzle game KENKEN on the Apple App Store for the iPhone and iPod touch. KENKEN: Train Your Brain!, features stunning graphics, intuitive controls and 250 new puzzles to challenge puzzle masters and casual gamers alike.
KENKEN has become a certified phenomenon with more that 1.5 million puzzle books sold and regular puzzles appearing in The New York Times, Boston Globe, Detroit Free Press, Readers Digest and on NYTimes.com.
The brainchild of Japanese Math teacher Tetsuya Miyamoto and made famous by puzzle master Will Shortz, KENKEN requires simple arithmetic calculations and logic to decipher the ingenious puzzles. Translated as 'wisdom squared' in Japanese, KENKEN involves addition, subtraction, multiplication and division.
With difficulty levels from beginner to advanced, KENKEN puzzles improve logical thinking, concentration and perseverance.
If you've never played KENKEN it is in the same category as Sudoku but with a different twist. You can try it out online here and see what you think, or you can watch a how to play video here.
KENKEN: Train Your Brain is available from iTunes for $4.99.
lunes, 10 de octubre de 2011
AT&T Leads in Smartphone Users
"AT&T made a big push to be the mobile broadband and smartphone leader many years ago and it's clearly paying off in a big way for us and our customers," said David Christopher, chief marketing officer, AT&T Mobility and Consumer Markets. "We've taken integrated devices mainstream and nearly a third of our postpaid customers use one. Our industry-leading 3G and Wi-Fi networks make mobile data accessible to everyone—from road warriors with advanced smartphones to texting teens with quick messaging phones. We offer something for everyone."
This is an impressive statistic as smartphone users outspend non-smartphone users considerably and are generally more profitable as well.
domingo, 9 de octubre de 2011
The iPhone Revolution?
John McCormick of Baseline suggests that the iPhone could blow the market for handheld rich Internet applications wide open, even though the iPhone was designed for the consumer rather than the enterprise market. Om Malik concurs, noting the significance of the built-in Safari browser that brings the full Web experience to mobile phones for the first time. Smart Mobs opines that mobile phones (not just the iPhone) represent a mass medium unto themselves that are revolutionizing the fundamental ways in which we communicate.
UPDATE: Read a contrarian view...
sábado, 8 de octubre de 2011
M-Commerce Usage Grows According to PriceGrabber
According to a new report from PriceGrabber.com, the increased popularity of Web-enabled phones in the United States has helped online shoppers become mobile Internet shoppers. One in 10 online consumers said they purchase online from their mobile device, 16% compare prices and another 16% research product details/specifications. Of the online consumers making purchases from their mobile phones, 58% have purchased digital content for their phone, 51% have purchased consumer electronics, 37% have purchased computers, 36% have purchased books, and 31% have purchased clothing.
Smartphone and iPhone owners are comfortable using the mobile Internet to make purchases. 56% of Apple iPhone owners and 28% of smartphone owners already are comparing prices online with their mobile phones. Additionally, 27% of iPhone owners and 35% of smartphone owners anticipate that they will be comparing prices within two years.
Click here to read the full report.
The report is based on a survey of 3,305 U.S. online consumers with mobile phones, which was conducted from March 10-31, 2009.
jueves, 6 de octubre de 2011
Top Ten Emerging Technologies for the Environment
miércoles, 5 de octubre de 2011
Cell Phone Gaming Taking Off
The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.
52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.
60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.
The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.
Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.
86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.
17% of mobile gamers consider their mobile handset their primary gaming device.
martes, 4 de octubre de 2011
Samsung Announces First Android Device
Samsung Electronics Co., Ltd., the world's second largest cellphone maker, today unveiled the I7500, its first Android-powered mobile phone. With the launch, Samsung becomes the first company among the global top three mobile phone manufacturers to unveil an Android-powered phone.
"Samsung is among the earliest members of the Open Handset Alliance and has been actively moving forward to introduce the most innovative Android mobile phone," said JK Shin, Executive Vice President and Head of Mobile Communication Division in Samsung Electronics. "With Samsung's accumulated technology leadership in mobile phone industry and our consistent strategy to support every existing operating system, I believe that Samsung provides the better choices and benefits to our consumers" he added.
The I7500, a touch screen smartphone, offers a 5 megapixel camera and 7.2 Mbps HSDPA and WiFi connectivity, that gives users access to all of Google's services.
Samsung said that the phone would be available in major European countries in June. No word on pricing.
sábado, 1 de octubre de 2011
One Thing I Wouldn't Do for a Palm Pre
The much hyped Palm Pre is just days away from release and things are getting downright weird. Check out the picture of this nut who got a huge Palm Pre tattoo on his arm in order to win a free device.
PreCentral.net is running the campaign.
Personally, I'm going to wait until the next version of the Pre to get my tattoo.